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What is Direct3D used for?
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card,…
What is the Order of d3dformat_argb?
For example, D3DFORMAT_ARGB is ordered from the most-significant bit channel A (alpha), to the least-significant bit channel B (blue).
When was the first version of Direct3D released?
Microsoft bought RenderMorphics in February 1995, bringing Keondjian on board to implement a 3D graphics engine for Windows 95. The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented both ” retained mode ” and ” immediate mode ” 3D APIs.
What is the Direct3D 11 runtime?
The Direct3D 11 runtime is able to run on Direct3D 9 and 10.x-class hardware and drivers using the concept of “feature levels”, expanding on the functionality first introduced in Direct3D 10.1 runtime.
How does the Direct3D rendering pipeline work?
In the Direct3D rendering pipeline, data flows from several sources, like the tributaries of a river. Some parts of the flow are programmable. Some parts have knobs and dials. Sources of data are either serial streams of packets (vertices) or indexable arrays (shader resources).
How do I diagnose Direct3D issues?
Press “Windows-R” and enter “dxdiag” to run the DirectX Diagnostic Tool. Open the “Display” tab to see the status of Direct3D and other graphics components in DirectX.
Does Direct3D offer vertex and Pixel software emulation?
Direct3D offers full vertex software emulation but no pixel software emulation for features not available in hardware.